

If I’m going to play a dragon trainer, I of course want to do my best, no matter how contrary to my nature – or abominably unnatural – it may seem. I may be biased, but I’m secretly rooting for the hunter… That’s right, the hunter’s ready! Huh? What, you mean we’re NOT the hunter?! Off the Training Wheels? If the behemoth receives a number equal to or greater than its health – anywhere from three to four – it perishes and the keepers lose.Īs long as the stable of dragons survive, the contest continues until the group successfully hits the hunter with three to five different dragons depending on the difficulty level. When finished with all actions, any remaining hunter dice on any dragons apply an arrow token, wounding the creature.

When the first player completes his/her turn, the rest of the party take theirs in order. When inflicted three times, he loses one of his hunter dice – although some battle event cards will add more to his arsenal. Meanwhile, rolling at least one hit symbol in an attack successfully wounds the hunter. Successful actions award the keeper a bonus such as acquiring a powerful rules-breaking battle event card or a new action token of their choice.
#Dragon keeper review how to#
Now, I’ve never known a dragon needing to be taught how to light a person up like a Roman candle, but I digress… Attack lets you fight back against the hunter…as long as the dragon is fully trained, meaning that all of its slots have dice – anywhere between one and four, based on the dragon. Training allows you to add one or more dragon dice to the beast’s tile. Healing allows you to remove an arrow, which represent wounds. Defend allows you to remove all of the hunter dice from the selected creature. Paired with the token, this declares what action they are resolving for which dragon. When everyone has chosen, the first player reveals his/her character card. The group may discuss general strategy, but not specify which exact trainer they’ll be using that round, although actions are visible so that people can make some basic assumptions. Simultaneously players select one of the caretakers from their hand and a token. The fourth action is attacking, but keepers must acquire those appropriate tokens through game play. Everyone also starts with four actions tokens: two for defending, one for healing and one for training. Each player has an identical hand of six cards corresponding to the trainer of each dragon. Then the keepers must protect and train their (not so) vulnerable charges.

If a beast’s icon is rolled, the die is placed on that dragon’s tile. The six sides each correspond to one of the dragons. He starts with an allotment equal to the number of players and will collect more as the contest progresses. Hooray! Er, I mean, never mind…Ī round begins with the hunter rolling some dice. Alas, if any of the fire-breathing behemoths succumb to his arrows, then everyone loses. When three to five different beasts successfully strike the would-be dragonslayer, he is defeated and the battle won. In the cooperative Dragon game mode players must train enough of the six dragons to retaliate against the hunter. The latter is the meatier strategy tilt, yet still friendly accessible. The former is a very light and quick, push-your-luck romp. The design includes both a competitive and cooperative mode, both tasking player dragon trainers with protecting a stable of dragons from a big, nasty, brutish, evil dragon hunter (it really hurt to type that). That insane ambition is the objective in Dragon Keepers, a new family strategy game from veteran designer Vital Lacerda (CO 2, Lisboa) and his daughter, Catarina. So what’s this I hear about protecting the vile creatures? You want to tame them and train them? What, like circus monkeys?! How it Plays We are dragonslayers, hunting the beasts, eradicating their foul existence to protect peasant and noble alike. iSlaytheDragon has always been about slaying dragons. A notion that rankles and pushes back against everything you’ve ever known. An event that shakes your understanding of reality. There are moments in life that challenge one’s worldview.
